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<a href="sdl_jeu_8c.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="sdl_jeu_8h.html">sdlJeu.h</a>&quot;</span>
<a name="l00002"></a>00002 <span class="preprocessor">#include &lt;SDL/SDL.h&gt;</span>
<a name="l00003"></a>00003 <span class="preprocessor">#include &lt;SDL/SDL_ttf.h&gt;</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 SDL_Surface *<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* filename );
<a name="l00008"></a>00008 <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>( SDL_Surface* source, SDL_Surface* destination, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y );
<a name="l00009"></a>00009 
<a name="l00010"></a><a class="code" href="sdl_jeu_8h.html#a1f8c7ab03690259e3bfd531029efb8c0">00010</a> <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a853a0bfc1e896a076ed7c873784a538a" title="procédure permettant d&#39;initialiser une structure jeu">sdljeuInit</a>(<a class="code" href="structsdl_jeu.html">sdlJeu</a> * pSdlJeu)
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012     <a class="code" href="struct_jeu.html">Jeu</a> *pJeu;
<a name="l00013"></a>00013     <span class="keywordtype">char</span> image_lettre[22];
<a name="l00014"></a>00014     <span class="keywordtype">char</span> image_joueur[18];
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 
<a name="l00017"></a>00017     <span class="keywordtype">int</span> i;
<a name="l00018"></a>00018     TTF_Font *police;
<a name="l00019"></a>00019     SDL_Color couleurBlanche;
<a name="l00020"></a>00020 
<a name="l00021"></a>00021     pJeu = &amp;(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43eec470e1819a9df66e019e02928497">jeu</a>);
<a name="l00022"></a>00022         <a class="code" href="_jeu_8c.html#a673f2b86610afe4db27976e66baf9723" title="Permet d&#39;initialiser le jeu.">jeuInit</a>(pJeu);
<a name="l00023"></a>00023 
<a name="l00024"></a>00024     TTF_Init();
<a name="l00025"></a>00025     assert(TTF_Init()!=-1);
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 
<a name="l00028"></a>00028     couleurBlanche.r=255;
<a name="l00029"></a>00029     couleurBlanche.g=255;
<a name="l00030"></a>00030     couleurBlanche.b=255;
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 
<a name="l00034"></a>00034         <span class="keywordtype">char</span> score[1];
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037         assert(SDL_Init(SDL_INIT_EVERYTHING)!=-1);
<a name="l00038"></a>00038 
<a name="l00039"></a>00039         police=TTF_OpenFont(<span class="stringliteral">&quot;data/police/nomjoueur.ttf&quot;</span>, 25);
<a name="l00040"></a>00040     <span class="keywordflow">if</span>(police==NULL) police=TTF_OpenFont(<span class="stringliteral">&quot;../data/police/nomjoueur.ttf&quot;</span>, 10);
<a name="l00041"></a>00041     assert(police!=NULL);
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>=SDL_SetVideoMode(900,800,32,SDL_SWSURFACE);
<a name="l00046"></a>00046         assert( pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>!=NULL);
<a name="l00047"></a>00047         SDL_WM_SetCaption( <span class="stringliteral">&quot;WordLIF7&quot;</span>, NULL );
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 
<a name="l00050"></a>00050         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aede16c2b58371ead575fd8581e65c097">image_fond</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;data/ecran.bmp&quot;</span>);
<a name="l00051"></a>00051         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aede16c2b58371ead575fd8581e65c097">image_fond</a>==NULL) pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aede16c2b58371ead575fd8581e65c097">image_fond</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;../data/ecran.bmp&quot;</span>);
<a name="l00052"></a>00052         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aede16c2b58371ead575fd8581e65c097">image_fond</a>!=NULL);
<a name="l00053"></a>00053 
<a name="l00054"></a>00054     pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>=(SDL_Surface **) malloc(<span class="keyword">sizeof</span>(SDL_Surface) * pJeu-&gt;nbJoueurs);
<a name="l00055"></a>00055     <span class="keywordflow">for</span>(i=0;i&lt;pJeu-&gt;nbJoueurs; i++)
<a name="l00056"></a>00056     {
<a name="l00057"></a>00057         strcpy(image_joueur,<span class="stringliteral">&quot;data/joueurs/A.bmp&quot;</span>);
<a name="l00058"></a>00058          image_joueur[13]=i+49;
<a name="l00059"></a>00059         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_joueur);
<a name="l00060"></a>00060 
<a name="l00061"></a>00061         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i]==NULL)
<a name="l00062"></a>00062         {
<a name="l00063"></a>00063          strcpy(image_joueur,<span class="stringliteral">&quot;../data/joueurs/A.bmp&quot;</span>);
<a name="l00064"></a>00064          image_joueur[13]=i+49;
<a name="l00065"></a>00065          pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_joueur);
<a name="l00066"></a>00066         }
<a name="l00067"></a>00067         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i]!=NULL);
<a name="l00068"></a>00068     }
<a name="l00069"></a>00069 
<a name="l00070"></a>00070     pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8d6f0f32638b0a80bf5f516add1e3b99">surface_texte_nom_joueur</a>=(SDL_Surface **) malloc(<span class="keyword">sizeof</span>(SDL_Surface) * pJeu-&gt;nbJoueurs);
<a name="l00071"></a>00071     pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>=(SDL_Surface **) malloc(<span class="keyword">sizeof</span>(SDL_Surface) * pJeu-&gt;nbJoueurs);
<a name="l00072"></a>00072     <span class="keywordflow">for</span>(i=0;i&lt;pJeu-&gt;nbJoueurs; i++)
<a name="l00073"></a>00073     {
<a name="l00074"></a>00074         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8d6f0f32638b0a80bf5f516add1e3b99">surface_texte_nom_joueur</a>[i]=TTF_RenderText_Blended(police,pJeu-&gt;tabJoueurs[i]-&gt;nomJoueur, couleurBlanche);
<a name="l00075"></a>00075         sprintf(score,<span class="stringliteral">&quot;%d&quot;</span>,pJeu-&gt;tabJoueurs[i]-&gt;score);
<a name="l00076"></a>00076         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>[i]=TTF_RenderText_Blended(police,score, couleurBlanche);
<a name="l00077"></a>00077         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i]!=NULL);
<a name="l00078"></a>00078         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8d6f0f32638b0a80bf5f516add1e3b99">surface_texte_nom_joueur</a>[i]!=NULL);
<a name="l00079"></a>00079         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>[i]!=NULL);
<a name="l00080"></a>00080     }
<a name="l00081"></a>00081 
<a name="l00082"></a>00082         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;data/case1.bmp&quot;</span>);
<a name="l00083"></a>00083         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>==NULL) pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;../data/case1.bmp&quot;</span>);
<a name="l00084"></a>00084         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>!=NULL);
<a name="l00085"></a>00085 
<a name="l00086"></a>00086         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;data/vortex.bmp&quot;</span>);
<a name="l00087"></a>00087         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>==NULL) pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;../data/vortex.bmp&quot;</span>);
<a name="l00088"></a>00088         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>!=NULL);
<a name="l00089"></a>00089 
<a name="l00090"></a>00090         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;data/case_centrale.bmp&quot;</span>);
<a name="l00091"></a>00091         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>==NULL) pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;../data/case_centrale.bmp&quot;</span>);
<a name="l00092"></a>00092         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>!=NULL);
<a name="l00093"></a>00093 
<a name="l00094"></a>00094         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aad6282a2a6aa35e4d4f0bf806b70479a">efface_lettre</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;data/efface.bmp&quot;</span>);
<a name="l00095"></a>00095         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aad6282a2a6aa35e4d4f0bf806b70479a">efface_lettre</a>==NULL) pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aad6282a2a6aa35e4d4f0bf806b70479a">efface_lettre</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;../data/efface.bmp&quot;</span>);
<a name="l00096"></a>00096         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aad6282a2a6aa35e4d4f0bf806b70479a">efface_lettre</a>!=NULL);
<a name="l00097"></a>00097 
<a name="l00098"></a>00098         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#ac6ea7d38dbe8eb8f941b8348d1807d7d">surface_valider</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;data/valider.bmp&quot;</span>);
<a name="l00099"></a>00099         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#ac6ea7d38dbe8eb8f941b8348d1807d7d">surface_valider</a>==NULL) pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#ac6ea7d38dbe8eb8f941b8348d1807d7d">surface_valider</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;../data/valider.bmp&quot;</span>);
<a name="l00100"></a>00100         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#ac6ea7d38dbe8eb8f941b8348d1807d7d">surface_valider</a>!=NULL);
<a name="l00101"></a>00101 
<a name="l00102"></a>00102         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a6bc0d037b471b75e5765c8f27dbe6e7f">surface_annuler</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;data/annuler.bmp&quot;</span>);
<a name="l00103"></a>00103         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a6bc0d037b471b75e5765c8f27dbe6e7f">surface_annuler</a>==NULL) pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a6bc0d037b471b75e5765c8f27dbe6e7f">surface_annuler</a>=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;../data/annuler.bmp&quot;</span>);
<a name="l00104"></a>00104         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a6bc0d037b471b75e5765c8f27dbe6e7f">surface_annuler</a>!=NULL);
<a name="l00105"></a>00105 
<a name="l00106"></a>00106         <span class="keywordflow">for</span>(i=0;i&lt;6;i++)
<a name="l00107"></a>00107     {
<a name="l00108"></a>00108 
<a name="l00109"></a>00109         strcpy(image_lettre,<span class="stringliteral">&quot;data/lettres/A.bmp&quot;</span>);
<a name="l00110"></a>00110          image_lettre[13]=<a class="code" href="_chevalet_8c.html#aee4afe9754521b95427de6442d612383" title="fonction permettant de récupérer une lettre du chevalet">chevGetLettre</a>(<a class="code" href="_jeu_8c.html#a91e90791c686584280585b6cc7c45f8d" title="Recupere adresse du chevalet en memoire.">jeuGetChev</a>(pJeu),i);
<a name="l00111"></a>00111         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[i]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_lettre);
<a name="l00112"></a>00112         <span class="keywordflow">if</span>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[i]==NULL)
<a name="l00113"></a>00113         {
<a name="l00114"></a>00114             strcpy(image_lettre,<span class="stringliteral">&quot;../data/lettres/A.bmp&quot;</span>);
<a name="l00115"></a>00115          image_lettre[13]=<a class="code" href="_chevalet_8c.html#aee4afe9754521b95427de6442d612383" title="fonction permettant de récupérer une lettre du chevalet">chevGetLettre</a>(<a class="code" href="_jeu_8c.html#a91e90791c686584280585b6cc7c45f8d" title="Recupere adresse du chevalet en memoire.">jeuGetChev</a>(pJeu),i);
<a name="l00116"></a>00116         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[i]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_lettre);
<a name="l00117"></a>00117         }
<a name="l00118"></a>00118         assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[i]!=NULL);
<a name="l00119"></a>00119     }
<a name="l00120"></a>00120 
<a name="l00121"></a>00121     TTF_CloseFont(police);
<a name="l00122"></a>00122     TTF_Quit();
<a name="l00123"></a>00123 
<a name="l00124"></a>00124 }
<a name="l00125"></a>00125 
<a name="l00126"></a><a class="code" href="sdl_jeu_8h.html#a923531f7ae5d972d2898ac8474704d84">00126</a> <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a763c2b8804fdf21e1510312c319b5a52" title="procédure permettant de liberer une structure jeu">sdlJeuLibere</a>(<a class="code" href="structsdl_jeu.html">sdlJeu</a> * pSdlJeu)
<a name="l00127"></a>00127 {
<a name="l00128"></a>00128     <span class="keywordtype">int</span> i;
<a name="l00129"></a>00129     SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>);
<a name="l00130"></a>00130     SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>);
<a name="l00131"></a>00131     SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>);
<a name="l00132"></a>00132     SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#ac6ea7d38dbe8eb8f941b8348d1807d7d">surface_valider</a>);
<a name="l00133"></a>00133     SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a6bc0d037b471b75e5765c8f27dbe6e7f">surface_annuler</a>);
<a name="l00134"></a>00134     SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aede16c2b58371ead575fd8581e65c097">image_fond</a>);
<a name="l00135"></a>00135     SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aad6282a2a6aa35e4d4f0bf806b70479a">efface_lettre</a>);
<a name="l00136"></a>00136 
<a name="l00137"></a>00137 
<a name="l00138"></a>00138     <span class="keywordflow">for</span>(i=0;i&lt;6;i++)
<a name="l00139"></a>00139     {
<a name="l00140"></a>00140       SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[i]);
<a name="l00141"></a>00141     }
<a name="l00142"></a>00142      <span class="keywordflow">for</span>(i=0;i&lt;pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43eec470e1819a9df66e019e02928497">jeu</a>.nbJoueurs; i++)
<a name="l00143"></a>00143     {
<a name="l00144"></a>00144         SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i]);
<a name="l00145"></a>00145         SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>[i]);
<a name="l00146"></a>00146         SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8d6f0f32638b0a80bf5f516add1e3b99">surface_texte_nom_joueur</a>[i]);
<a name="l00147"></a>00147     }
<a name="l00148"></a>00148 
<a name="l00149"></a>00149      free(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>);
<a name="l00150"></a>00150      free(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>);
<a name="l00151"></a>00151      free(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>);
<a name="l00152"></a>00152      free(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8d6f0f32638b0a80bf5f516add1e3b99">surface_texte_nom_joueur</a>);
<a name="l00153"></a>00153 
<a name="l00154"></a>00154     <a class="code" href="_jeu_8c.html#ab0aadf2447b504d5735dcc852dbd13ef" title="Libere espace occupé par le jeu.">jeuLib</a>(&amp;(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43eec470e1819a9df66e019e02928497">jeu</a>));
<a name="l00155"></a>00155 
<a name="l00156"></a>00156     SDL_Quit();
<a name="l00157"></a>00157 }
<a name="l00158"></a>00158 
<a name="l00159"></a><a class="code" href="sdl_jeu_8c.html#a1d0f0ecccb22e85f213935767a9e4632">00159</a> <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a1d0f0ecccb22e85f213935767a9e4632">sdlJeuAffiche</a>(<a class="code" href="structsdl_jeu.html">sdlJeu</a> * pSdlJeu)
<a name="l00160"></a>00160 {
<a name="l00161"></a>00161     <span class="keywordtype">int</span> x,y,i;
<a name="l00162"></a>00162     <a class="code" href="struct_terrain.html">Terrain</a> *pTer;
<a name="l00163"></a>00163     <a class="code" href="struct_jeu.html">Jeu</a> * pJeu;
<a name="l00164"></a>00164     <span class="keywordtype">char</span> image_lettre[18];
<a name="l00165"></a>00165     TTF_Font *police;
<a name="l00166"></a>00166 
<a name="l00167"></a>00167 
<a name="l00168"></a>00168     TTF_Init();
<a name="l00169"></a>00169     assert(TTF_Init()!=-1);
<a name="l00170"></a>00170 
<a name="l00171"></a>00171     police=TTF_OpenFont(<span class="stringliteral">&quot;data/police/nomjoueur.ttf&quot;</span>, 10);
<a name="l00172"></a>00172     <span class="keywordflow">if</span>(police==NULL) police=TTF_OpenFont(<span class="stringliteral">&quot;../data/police/nomjoueur.ttf&quot;</span>, 10);
<a name="l00173"></a>00173     assert(police!=NULL);
<a name="l00174"></a>00174 
<a name="l00175"></a>00175 
<a name="l00176"></a>00176 
<a name="l00177"></a>00177     pJeu=&amp;(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43eec470e1819a9df66e019e02928497">jeu</a>);
<a name="l00178"></a>00178     pTer=<a class="code" href="_jeu_8c.html#af1596ffd1a072885cad8ef0895975688" title="Fonction permettant de recuperer l&#39;adresse du terrain en mémoire.">jeuGetTerrain</a>(pJeu);
<a name="l00179"></a>00179 
<a name="l00180"></a>00180 
<a name="l00181"></a>00181     <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#aede16c2b58371ead575fd8581e65c097">image_fond</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,0,0);
<a name="l00182"></a>00182 
<a name="l00183"></a>00183 <span class="comment">//affichage du terrain</span>
<a name="l00184"></a>00184 
<a name="l00185"></a>00185     <span class="keywordflow">for</span>(x=0;x&lt;<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer);x++)
<a name="l00186"></a>00186     {
<a name="l00187"></a>00187         <span class="keywordflow">for</span>(y=0;y&lt;<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer);y++)
<a name="l00188"></a>00188         {
<a name="l00189"></a>00189             <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;_&#39;</span>)
<a name="l00190"></a>00190             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00191"></a>00191             <span class="keywordflow">else</span> <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;.&#39;</span>)
<a name="l00192"></a>00192             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00193"></a>00193             <span class="keywordflow">else</span> <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;*&#39;</span>)
<a name="l00194"></a>00194             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00195"></a>00195             <span class="keywordflow">else</span>
<a name="l00196"></a>00196             {
<a name="l00197"></a>00197 
<a name="l00198"></a>00198                 strcpy(image_lettre,<span class="stringliteral">&quot;data/lettres/A.bmp&quot;</span>);
<a name="l00199"></a>00199                 <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)&lt;97)
<a name="l00200"></a>00200                 image_lettre[13]=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)+32;
<a name="l00201"></a>00201                 <span class="keywordflow">else</span> image_lettre[13]=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y);
<a name="l00202"></a>00202                 <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_lettre),pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00203"></a>00203 
<a name="l00204"></a>00204             }
<a name="l00205"></a>00205 
<a name="l00206"></a>00206         }
<a name="l00207"></a>00207     }
<a name="l00208"></a>00208 
<a name="l00209"></a>00209 <span class="comment">// affichage du chevalet</span>
<a name="l00210"></a>00210 
<a name="l00211"></a>00211     <span class="keywordflow">for</span>(i=0;i&lt;6;i++)
<a name="l00212"></a>00212     {
<a name="l00213"></a>00213 
<a name="l00214"></a>00214         <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[i],pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,125+i*70,720);
<a name="l00215"></a>00215        <span class="comment">// SDL_SetColorKey(pSdlJeu-&gt;surface_chevalet[i], SDL_SRCCOLORKEY, SDL_MapRGB(pSdlJeu-&gt;surface_chevalet[i]-&gt;format, 0, 0, 255));</span>
<a name="l00216"></a>00216 
<a name="l00217"></a>00217 
<a name="l00218"></a>00218     }
<a name="l00219"></a>00219 
<a name="l00220"></a>00220 <span class="comment">//Affichage des boutons valider et annuler</span>
<a name="l00221"></a>00221     <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#ac6ea7d38dbe8eb8f941b8348d1807d7d">surface_valider</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,40,715);
<a name="l00222"></a>00222     <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a6bc0d037b471b75e5765c8f27dbe6e7f">surface_annuler</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,550,715);
<a name="l00223"></a>00223 
<a name="l00224"></a>00224 <span class="comment">//Affichage des noms de joueur:</span>
<a name="l00225"></a>00225 
<a name="l00226"></a>00226  <span class="keywordflow">for</span>(i=0;i&lt;pJeu-&gt;nbJoueurs; i++)
<a name="l00227"></a>00227     {
<a name="l00228"></a>00228         <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i],pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,660,200+i*100);
<a name="l00229"></a>00229         <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8d6f0f32638b0a80bf5f516add1e3b99">surface_texte_nom_joueur</a>[i],pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i],60,0);
<a name="l00230"></a>00230         <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>[i],pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>[i],80,30);
<a name="l00231"></a>00231 
<a name="l00232"></a>00232     }
<a name="l00233"></a>00233 
<a name="l00234"></a>00234     TTF_CloseFont(police);
<a name="l00235"></a>00235     TTF_Quit();
<a name="l00236"></a>00236 
<a name="l00237"></a>00237 }
<a name="l00238"></a>00238 
<a name="l00239"></a><a class="code" href="sdl_jeu_8h.html#a96254bfd4986200aa20f4781cdd7eb69">00239</a> <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a4c9bc4db5a56183225ae4cbf0f7ef67b" title="procédure permettant de faire tourner le jeu">sdljeuBoucle</a>(<a class="code" href="structsdl_jeu.html">sdlJeu</a> * pSdlJeu)
<a name="l00240"></a>00240 {
<a name="l00241"></a>00241    <span class="keywordtype">int</span> continu,indice_lettre,onclick,terIndice_x,terIndice_y,nbLettrePose,valider,j,numJoueur,annuler,chercheOuPoserLettre,indiceRetourChev;
<a name="l00242"></a>00242    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> score;
<a name="l00243"></a>00243    <span class="keywordtype">char</span> lettre;
<a name="l00244"></a>00244    <span class="keywordtype">char</span> image_lettre[18],score_tab[1];
<a name="l00245"></a>00245    <span class="keywordtype">int</span> x,y;
<a name="l00246"></a>00246    <span class="keywordtype">int</span> pTabX[6],pTabY[6],nb_tour;
<a name="l00247"></a>00247    SDL_Event event;
<a name="l00248"></a>00248    SDL_Rect position;
<a name="l00249"></a>00249 
<a name="l00250"></a>00250    <a class="code" href="struct_terrain.html">Terrain</a> *pTer;
<a name="l00251"></a>00251    <a class="code" href="struct_jeu.html">Jeu</a> * pJeu;
<a name="l00252"></a>00252    <a class="code" href="struct_chevalet.html" title="structure contenant l&#39;ensemble des lettres jouables">Chevalet</a> *pChev;
<a name="l00253"></a>00253 
<a name="l00254"></a>00254    <a class="code" href="sdl_jeu_8c.html#a853a0bfc1e896a076ed7c873784a538a" title="procédure permettant d&#39;initialiser une structure jeu">sdljeuInit</a>(pSdlJeu);
<a name="l00255"></a>00255 
<a name="l00256"></a>00256     TTF_Font *police;
<a name="l00257"></a>00257     SDL_Color couleurBlanche,couleurBeige;
<a name="l00258"></a>00258 
<a name="l00259"></a>00259     TTF_Init();
<a name="l00260"></a>00260     assert(TTF_Init()!=-1);
<a name="l00261"></a>00261 
<a name="l00262"></a>00262     police=TTF_OpenFont(<span class="stringliteral">&quot;data/police/nomjoueur.ttf&quot;</span>, 30);
<a name="l00263"></a>00263     assert(police!=NULL);
<a name="l00264"></a>00264 
<a name="l00265"></a>00265     couleurBlanche.r=255;
<a name="l00266"></a>00266     couleurBlanche.g=255;
<a name="l00267"></a>00267     couleurBlanche.b=255;
<a name="l00268"></a>00268 
<a name="l00269"></a>00269     couleurBeige.r=239;
<a name="l00270"></a>00270     couleurBeige.g=228;
<a name="l00271"></a>00271     couleurBeige.b=176;
<a name="l00272"></a>00272 
<a name="l00273"></a>00273 <span class="comment">//Initiliasation des paramètres</span>
<a name="l00274"></a>00274     pJeu=&amp;(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43eec470e1819a9df66e019e02928497">jeu</a>);
<a name="l00275"></a>00275     pTer=<a class="code" href="_jeu_8c.html#af1596ffd1a072885cad8ef0895975688" title="Fonction permettant de recuperer l&#39;adresse du terrain en mémoire.">jeuGetTerrain</a>(pJeu);
<a name="l00276"></a>00276     pChev=<a class="code" href="_jeu_8c.html#a91e90791c686584280585b6cc7c45f8d" title="Recupere adresse du chevalet en memoire.">jeuGetChev</a>(pJeu);
<a name="l00277"></a>00277 
<a name="l00278"></a>00278    continu=1;
<a name="l00279"></a>00279    onclick=0;
<a name="l00280"></a>00280    annuler=0;
<a name="l00281"></a>00281    valider=0;
<a name="l00282"></a>00282    terIndice_x=0;
<a name="l00283"></a>00283    terIndice_y=0;
<a name="l00284"></a>00284    indice_lettre=0;
<a name="l00285"></a>00285    nbLettrePose=0;
<a name="l00286"></a>00286    valider=0;
<a name="l00287"></a>00287    score=0;
<a name="l00288"></a>00288    numJoueur=1;
<a name="l00289"></a>00289    indiceRetourChev=0;
<a name="l00290"></a>00290    nb_tour=0;
<a name="l00291"></a>00291 
<a name="l00292"></a>00292 
<a name="l00293"></a>00293    <span class="keywordflow">do</span>
<a name="l00294"></a>00294    {
<a name="l00295"></a>00295 
<a name="l00296"></a>00296       <a class="code" href="sdl_jeu_8c.html#a1d0f0ecccb22e85f213935767a9e4632">sdlJeuAffiche</a>(pSdlJeu);
<a name="l00297"></a>00297      SDL_WaitEvent(&amp;event);
<a name="l00298"></a>00298 
<a name="l00299"></a>00299         <span class="keywordflow">if</span>(event.button.button==SDL_BUTTON_LEFT)
<a name="l00300"></a>00300         {
<a name="l00301"></a>00301              <span class="keywordflow">if</span>( event.type==SDL_MOUSEBUTTONDOWN )
<a name="l00302"></a>00302          {
<a name="l00303"></a>00303              onclick =1;
<a name="l00304"></a>00304 
<a name="l00305"></a>00305              <span class="comment">//Teste si on se trouve sur le chevalet</span>
<a name="l00306"></a>00306              <span class="keywordflow">if</span>(event.motion.x&lt;=125+6*70  &amp;&amp; event.motion.x&gt;=125
<a name="l00307"></a>00307                 &amp;&amp; event.motion.y&gt;=720 &amp;&amp; event.motion.y&lt;=720+70)
<a name="l00308"></a>00308             <span class="comment">//Si c&#39;est le cas alors on récupère les coordonnées de la lettre situé à indice_lettre dans le chevalet</span>
<a name="l00309"></a>00309             {
<a name="l00310"></a>00310                 <span class="comment">//on teste si cette case du chevalet n&#39;est pa vide</span>
<a name="l00311"></a>00311                 indice_lettre=(<span class="keyword">event</span>.button.x-125)/70;
<a name="l00312"></a>00312                 position.x = <span class="keyword">event</span>.motion.x;
<a name="l00313"></a>00313                 position.y = <span class="keyword">event</span>.motion.y;
<a name="l00314"></a>00314             }
<a name="l00315"></a>00315             <span class="comment">//Test si on appuie sur le boutton valider</span>
<a name="l00316"></a>00316 
<a name="l00317"></a>00317                 <span class="keywordflow">if</span>(event.motion.x&gt;=40 &amp;&amp; event.motion.x&lt;=70+70 &amp;&amp; event.motion.y&gt;=730 &amp;&amp; event.motion.y&lt;=730+80)
<a name="l00318"></a>00318             {
<a name="l00319"></a>00319                 valider=1;
<a name="l00320"></a>00320             }
<a name="l00321"></a>00321 
<a name="l00322"></a>00322                 <span class="keywordflow">if</span>(event.motion.x&gt;=550 &amp;&amp; event.motion.x&lt;=580+70 &amp;&amp; event.motion.y&gt;=730 &amp;&amp; event.motion.y&lt;=730+80)
<a name="l00323"></a>00323                 {
<a name="l00324"></a>00324                     annuler=1;
<a name="l00325"></a>00325                 }
<a name="l00326"></a>00326 
<a name="l00327"></a>00327 
<a name="l00328"></a>00328          }
<a name="l00329"></a>00329 
<a name="l00330"></a>00330             <span class="keywordflow">if</span>( event.type==SDL_MOUSEBUTTONUP )
<a name="l00331"></a>00331             {
<a name="l00332"></a>00332                 onclick = 0;
<a name="l00333"></a>00333 
<a name="l00334"></a>00334                 <span class="keywordflow">if</span>(annuler==1)
<a name="l00335"></a>00335                 {
<a name="l00336"></a>00336                       <span class="keywordflow">for</span>(j=0;j&lt;nbLettrePose;j++)
<a name="l00337"></a>00337                              {
<a name="l00338"></a>00338 
<a name="l00339"></a>00339                                 <span class="comment">// on les remet dans le chevalet</span>
<a name="l00340"></a>00340                                 <span class="keywordflow">for</span>(chercheOuPoserLettre=0;chercheOuPoserLettre&lt;6;chercheOuPoserLettre++)
<a name="l00341"></a>00341                                   {
<a name="l00342"></a>00342                                     <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#afaa609c7468e3c29f78b1bc65146aa31" title="fonction permettant de tester si une case est vide">chevTestCaseVide</a>(pChev,chercheOuPoserLettre)==1)
<a name="l00343"></a>00343                                                {
<a name="l00344"></a>00344                                                    indiceRetourChev=chercheOuPoserLettre;
<a name="l00345"></a>00345                                                    chercheOuPoserLettre=6;
<a name="l00346"></a>00346                                                }
<a name="l00347"></a>00347                                             }
<a name="l00348"></a>00348                                          lettre=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,pTabX[j],pTabY[j]);
<a name="l00349"></a>00349                                          pChev-&gt;tabLettres[indiceRetourChev]=lettre;
<a name="l00350"></a>00350 
<a name="l00351"></a>00351                                          strcpy(image_lettre,<span class="stringliteral">&quot;data/lettres/A.bmp&quot;</span>);
<a name="l00352"></a>00352                                          image_lettre[13]=lettre;
<a name="l00353"></a>00353 
<a name="l00354"></a>00354                                          pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[indiceRetourChev]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_lettre);
<a name="l00355"></a>00355                                          <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,pTabX[j],pTabY[j],<span class="charliteral">&#39;.&#39;</span>);
<a name="l00356"></a>00356                               }
<a name="l00357"></a>00357                       <a class="code" href="sdl_jeu_8c.html#a1d0f0ecccb22e85f213935767a9e4632">sdlJeuAffiche</a>(pSdlJeu);
<a name="l00358"></a>00358                        nbLettrePose=0;
<a name="l00359"></a>00359                        score=0;
<a name="l00360"></a>00360                        annuler=0;
<a name="l00361"></a>00361                     }
<a name="l00362"></a>00362 
<a name="l00363"></a>00363 
<a name="l00364"></a>00364 
<a name="l00365"></a>00365 
<a name="l00366"></a>00366 
<a name="l00367"></a>00367 
<a name="l00368"></a>00368                 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(valider==1)
<a name="l00369"></a>00369                 {
<a name="l00370"></a>00370                     <span class="comment">//on vérifie si le joueur a bien formé un mot:</span>
<a name="l00371"></a>00371                     <span class="keywordflow">if</span>(<a class="code" href="_jeu_8c.html#afc6bb04e1bb6e9c2ed7eab2fc4335249" title="permet de verifier un mot">verifFormeMot</a>(pTabX,pTabY,nbLettrePose)==0)
<a name="l00372"></a>00372                     {
<a name="l00373"></a>00373                         <span class="keywordflow">for</span>(j=0;j&lt;nbLettrePose;j++)
<a name="l00374"></a>00374                              {
<a name="l00375"></a>00375 
<a name="l00376"></a>00376                                 <span class="comment">// on les remet dans le chevalet</span>
<a name="l00377"></a>00377                                 <span class="keywordflow">for</span>(chercheOuPoserLettre=0;chercheOuPoserLettre&lt;6;chercheOuPoserLettre++)
<a name="l00378"></a>00378                                   {
<a name="l00379"></a>00379                                     <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#afaa609c7468e3c29f78b1bc65146aa31" title="fonction permettant de tester si une case est vide">chevTestCaseVide</a>(pChev,chercheOuPoserLettre)==1)
<a name="l00380"></a>00380                                                {
<a name="l00381"></a>00381                                                    indiceRetourChev=chercheOuPoserLettre;
<a name="l00382"></a>00382                                                    chercheOuPoserLettre=6;
<a name="l00383"></a>00383                                                }
<a name="l00384"></a>00384                                             }
<a name="l00385"></a>00385                                          lettre=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,pTabX[j],pTabY[j]);
<a name="l00386"></a>00386                                          pChev-&gt;tabLettres[indiceRetourChev]=lettre;
<a name="l00387"></a>00387 
<a name="l00388"></a>00388                                          strcpy(image_lettre,<span class="stringliteral">&quot;data/lettres/A.bmp&quot;</span>);
<a name="l00389"></a>00389                                          image_lettre[13]=lettre;
<a name="l00390"></a>00390 
<a name="l00391"></a>00391                                          pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[indiceRetourChev]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_lettre);
<a name="l00392"></a>00392                                          <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,pTabX[j],pTabY[j],<span class="charliteral">&#39;.&#39;</span>);
<a name="l00393"></a>00393                               }
<a name="l00394"></a>00394                       <a class="code" href="sdl_jeu_8c.html#a1d0f0ecccb22e85f213935767a9e4632">sdlJeuAffiche</a>(pSdlJeu);
<a name="l00395"></a>00395                       score=0;
<a name="l00396"></a>00396                        nbLettrePose=0;
<a name="l00397"></a>00397                        valider=0;
<a name="l00398"></a>00398                     }
<a name="l00399"></a>00399 
<a name="l00400"></a>00400                      <span class="keywordflow">else</span> <span class="keywordflow">if</span>(nb_tour==0 &amp;&amp; <a class="code" href="_jeu_8c.html#a19c5bf018447a9573fcac40f2ff8f292" title="permet de verifier la case centrale">verifJoueEtoile</a>(pTabX,pTabY,nbLettrePose)==0)
<a name="l00401"></a>00401                     {
<a name="l00402"></a>00402 
<a name="l00403"></a>00403 
<a name="l00404"></a>00404                             <span class="keywordflow">for</span>(j=0;j&lt;nbLettrePose;j++)
<a name="l00405"></a>00405                              {
<a name="l00406"></a>00406 
<a name="l00407"></a>00407                                 <span class="comment">// on les remet dans le chevalet</span>
<a name="l00408"></a>00408                                 <span class="keywordflow">for</span>(chercheOuPoserLettre=0;chercheOuPoserLettre&lt;6;chercheOuPoserLettre++)
<a name="l00409"></a>00409                                   {
<a name="l00410"></a>00410                                     <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#afaa609c7468e3c29f78b1bc65146aa31" title="fonction permettant de tester si une case est vide">chevTestCaseVide</a>(pChev,chercheOuPoserLettre)==1)
<a name="l00411"></a>00411                                                {
<a name="l00412"></a>00412                                                    indiceRetourChev=chercheOuPoserLettre;
<a name="l00413"></a>00413                                                    chercheOuPoserLettre=6;
<a name="l00414"></a>00414                                                }
<a name="l00415"></a>00415                                             }
<a name="l00416"></a>00416                                          lettre=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,pTabX[j],pTabY[j]);
<a name="l00417"></a>00417                                          pChev-&gt;tabLettres[indiceRetourChev]=lettre;
<a name="l00418"></a>00418 
<a name="l00419"></a>00419                                          strcpy(image_lettre,<span class="stringliteral">&quot;data/lettres/A.bmp&quot;</span>);
<a name="l00420"></a>00420                                          image_lettre[13]=lettre;
<a name="l00421"></a>00421 
<a name="l00422"></a>00422                                          pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[indiceRetourChev]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_lettre);
<a name="l00423"></a>00423                                          <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,pTabX[j],pTabY[j],<span class="charliteral">&#39;.&#39;</span>);
<a name="l00424"></a>00424                               }
<a name="l00425"></a>00425                       <a class="code" href="sdl_jeu_8c.html#a1d0f0ecccb22e85f213935767a9e4632">sdlJeuAffiche</a>(pSdlJeu);
<a name="l00426"></a>00426                        nbLettrePose=0;
<a name="l00427"></a>00427                        valider=0;
<a name="l00428"></a>00428                        score=0;
<a name="l00429"></a>00429 
<a name="l00430"></a>00430                   }
<a name="l00431"></a>00431 
<a name="l00432"></a>00432                    <span class="keywordflow">else</span> <span class="keywordflow">if</span>(nb_tour!=0 &amp;&amp; <a class="code" href="_jeu_8c.html#a77cc61106de4e812f68b71e0984b9668" title="permet de verifier si les lettres qui forment un mot sont raccordes">verifMotRaccorde</a>(pTer,pTabX,pTabY,nbLettrePose)==0)
<a name="l00433"></a>00433                   {
<a name="l00434"></a>00434                       <span class="keywordflow">for</span>(j=0;j&lt;nbLettrePose;j++)
<a name="l00435"></a>00435                              {
<a name="l00436"></a>00436 
<a name="l00437"></a>00437                                 <span class="comment">// on les remet dans le chevalet</span>
<a name="l00438"></a>00438                                 <span class="keywordflow">for</span>(chercheOuPoserLettre=0;chercheOuPoserLettre&lt;6;chercheOuPoserLettre++)
<a name="l00439"></a>00439                                   {
<a name="l00440"></a>00440                                     <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#afaa609c7468e3c29f78b1bc65146aa31" title="fonction permettant de tester si une case est vide">chevTestCaseVide</a>(pChev,chercheOuPoserLettre)==1)
<a name="l00441"></a>00441                                                {
<a name="l00442"></a>00442                                                    indiceRetourChev=chercheOuPoserLettre;
<a name="l00443"></a>00443                                                    chercheOuPoserLettre=6;
<a name="l00444"></a>00444                                                }
<a name="l00445"></a>00445                                             }
<a name="l00446"></a>00446                                          lettre=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,pTabX[j],pTabY[j]);
<a name="l00447"></a>00447                                          pChev-&gt;tabLettres[indiceRetourChev]=lettre;
<a name="l00448"></a>00448 
<a name="l00449"></a>00449                                          strcpy(image_lettre,<span class="stringliteral">&quot;data/lettres/A.bmp&quot;</span>);
<a name="l00450"></a>00450                                          image_lettre[13]=lettre;
<a name="l00451"></a>00451 
<a name="l00452"></a>00452                                          pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[indiceRetourChev]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_lettre);
<a name="l00453"></a>00453                                          <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,pTabX[j],pTabY[j],<span class="charliteral">&#39;.&#39;</span>);
<a name="l00454"></a>00454                               }
<a name="l00455"></a>00455                       <a class="code" href="sdl_jeu_8c.html#a1d0f0ecccb22e85f213935767a9e4632">sdlJeuAffiche</a>(pSdlJeu);
<a name="l00456"></a>00456                        nbLettrePose=0;
<a name="l00457"></a>00457                        score=0;
<a name="l00458"></a>00458                        valider=0;
<a name="l00459"></a>00459                   }
<a name="l00460"></a>00460 
<a name="l00461"></a>00461                   <span class="keywordflow">else</span>
<a name="l00462"></a>00462                   {
<a name="l00463"></a>00463                       <span class="keywordflow">for</span>(j=0;j&lt;nbLettrePose;j++)
<a name="l00464"></a>00464                           {
<a name="l00465"></a>00465                               lettre=<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,pTabX[j],pTabY[j]);
<a name="l00466"></a>00466 
<a name="l00467"></a>00467                                 <span class="keywordflow">if</span>(lettre&gt;=97 &amp;&amp; lettre &lt;=122)
<a name="l00468"></a>00468                                 {
<a name="l00469"></a>00469                                     lettre=lettre-32;
<a name="l00470"></a>00470                                 }
<a name="l00471"></a>00471                                 <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,pTabX[j],pTabY[j],lettre);
<a name="l00472"></a>00472                           }
<a name="l00473"></a>00473 
<a name="l00474"></a>00474                             <a class="code" href="_joueur_8c.html#a11d468a013570efc9c3c19608be240ac" title="procédure permettant de donner un score a un joueur">setScore</a>(pJeu-&gt;tabJoueurs[numJoueur-1],score+pJeu-&gt;tabJoueurs[numJoueur-1]-&gt;score);
<a name="l00475"></a>00475 
<a name="l00476"></a>00476                             SDL_FreeSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>[numJoueur-1]);
<a name="l00477"></a>00477                             sprintf(score_tab,<span class="stringliteral">&quot;%d&quot;</span>,pJeu-&gt;tabJoueurs[numJoueur-1]-&gt;score);
<a name="l00478"></a>00478                             pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>[numJoueur-1]=TTF_RenderText_Shaded(police,score_tab, couleurBlanche,couleurBeige);
<a name="l00479"></a>00479                             assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>[numJoueur-1]!=NULL);
<a name="l00480"></a>00480 
<a name="l00481"></a>00481 
<a name="l00482"></a>00482                            <span class="keywordflow">if</span>(pJeu-&gt;tabJoueurs[numJoueur-1]-&gt;score&gt;=25)
<a name="l00483"></a>00483                            {
<a name="l00484"></a>00484                                 <a class="code" href="_jeu_8c.html#abd60abc7a73edeb3beb7688c8fc6de67" title="permet de réinitialiser le terrain après avoir active le vortex">reInitTer</a>(pJeu);
<a name="l00485"></a>00485 
<a name="l00486"></a>00486                                     <span class="keywordflow">for</span>(x=0;x&lt;<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer);x++)
<a name="l00487"></a>00487                                     {
<a name="l00488"></a>00488                                         <span class="keywordflow">for</span>(y=0;y&lt;<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer);y++)
<a name="l00489"></a>00489                                         {
<a name="l00490"></a>00490                                             <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;_&#39;</span>)
<a name="l00491"></a>00491                                             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00492"></a>00492                                             <span class="keywordflow">else</span> <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;.&#39;</span>)
<a name="l00493"></a>00493                                             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00494"></a>00494                                             <span class="keywordflow">else</span> <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;*&#39;</span>)
<a name="l00495"></a>00495                                             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00496"></a>00496                                         }
<a name="l00497"></a>00497                                     }
<a name="l00498"></a>00498 
<a name="l00499"></a>00499 
<a name="l00500"></a>00500                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,1,<span class="charliteral">&#39;V&#39;</span>);
<a name="l00501"></a>00501                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,2,<span class="charliteral">&#39;I&#39;</span>);
<a name="l00502"></a>00502                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,3,<span class="charliteral">&#39;C&#39;</span>);
<a name="l00503"></a>00503                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,4,<span class="charliteral">&#39;T&#39;</span>);
<a name="l00504"></a>00504                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,5,<span class="charliteral">&#39;O&#39;</span>);
<a name="l00505"></a>00505                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,6,<span class="charliteral">&#39;I&#39;</span>);
<a name="l00506"></a>00506                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,7,<span class="charliteral">&#39;R&#39;</span>);
<a name="l00507"></a>00507                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,8,<span class="charliteral">&#39;E&#39;</span>);
<a name="l00508"></a>00508                               <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,5,9,<span class="charliteral">&#39;.&#39;</span>);
<a name="l00509"></a>00509                               continu=0;
<a name="l00510"></a>00510                            }
<a name="l00511"></a>00511 
<a name="l00512"></a>00512                              <span class="keywordflow">if</span>(<a class="code" href="_jeu_8c.html#a37062cff82f8badfbd88c0ce9a2cceb3" title="permet de verifier les cases vortex du jeu">caseVortex</a>(pTabX,pTabY,nbLettrePose)==1)
<a name="l00513"></a>00513                                 {
<a name="l00514"></a>00514                                     <a class="code" href="_jeu_8c.html#abd60abc7a73edeb3beb7688c8fc6de67" title="permet de réinitialiser le terrain après avoir active le vortex">reInitTer</a>(pJeu);
<a name="l00515"></a>00515 
<a name="l00516"></a>00516                                     <span class="keywordflow">for</span>(x=0;x&lt;<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer);x++)
<a name="l00517"></a>00517                                     {
<a name="l00518"></a>00518                                         <span class="keywordflow">for</span>(y=0;y&lt;<a class="code" href="_terrain_8c.html#a7e434db17e47003f382204139ff0d591">getDim</a>(pTer);y++)
<a name="l00519"></a>00519                                         {
<a name="l00520"></a>00520                                             <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;_&#39;</span>)
<a name="l00521"></a>00521                                             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00522"></a>00522                                             <span class="keywordflow">else</span> <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;.&#39;</span>)
<a name="l00523"></a>00523                                             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00524"></a>00524                                             <span class="keywordflow">else</span> <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a43e155974fd55979d4eca34f5025bb43">terGetXY</a>(pTer,x,y)==<span class="charliteral">&#39;*&#39;</span>)
<a name="l00525"></a>00525                                             <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,x*70-50,y*70+20);
<a name="l00526"></a>00526                                         }
<a name="l00527"></a>00527                                     }
<a name="l00528"></a>00528 
<a name="l00529"></a>00529                                  <a class="code" href="_jeu_8c.html#a8dea660e7dc2a2d68d346897ddccda23" title="permet de réinitialiser le chevalet après avoir active le vortex">reInitChev</a>(pJeu);
<a name="l00530"></a>00530                                  nb_tour=0;
<a name="l00531"></a>00531                             }
<a name="l00532"></a>00532                             <span class="keywordflow">else</span> <span class="keywordflow">if</span>(<a class="code" href="_jeu_8c.html#a37062cff82f8badfbd88c0ce9a2cceb3" title="permet de verifier les cases vortex du jeu">caseVortex</a>(pTabX,pTabY,nbLettrePose)!=1) nb_tour++;
<a name="l00533"></a>00533 
<a name="l00534"></a>00534                             <span class="keywordflow">if</span>(numJoueur==pJeu-&gt;nbJoueurs) {numJoueur=1;}
<a name="l00535"></a>00535                             <span class="keywordflow">else</span> {numJoueur++; }
<a name="l00536"></a>00536 
<a name="l00537"></a>00537                             <a class="code" href="_chevalet_8c.html#ae58f407146cf5ab8ef2a9200bf818222">chevRemplir</a>(pChev);
<a name="l00538"></a>00538                              <span class="keywordflow">for</span>(j=0;j&lt;6;j++)
<a name="l00539"></a>00539                                 {
<a name="l00540"></a>00540 
<a name="l00541"></a>00541                                     strcpy(image_lettre,<span class="stringliteral">&quot;data/lettres/A.bmp&quot;</span>);
<a name="l00542"></a>00542                                      image_lettre[13]=<a class="code" href="_chevalet_8c.html#aee4afe9754521b95427de6442d612383" title="fonction permettant de récupérer une lettre du chevalet">chevGetLettre</a>(<a class="code" href="_jeu_8c.html#a91e90791c686584280585b6cc7c45f8d" title="Recupere adresse du chevalet en memoire.">jeuGetChev</a>(pJeu),j);
<a name="l00543"></a>00543                                     pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[j]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(image_lettre);
<a name="l00544"></a>00544                                     assert(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[j]!=NULL);
<a name="l00545"></a>00545                                 }
<a name="l00546"></a>00546 
<a name="l00547"></a>00547                                 nbLettrePose=0;
<a name="l00548"></a>00548                                 score=0;
<a name="l00549"></a>00549 
<a name="l00550"></a>00550 
<a name="l00551"></a>00551 
<a name="l00552"></a>00552 
<a name="l00553"></a>00553                             <span class="keywordflow">for</span>(j=0;j&lt;6;j++)
<a name="l00554"></a>00554                               {
<a name="l00555"></a>00555                                 pTabX[j]=-1;
<a name="l00556"></a>00556                                 pTabY[j]=-1;
<a name="l00557"></a>00557                               }
<a name="l00558"></a>00558 
<a name="l00559"></a>00559                                  SDL_Flip(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>);
<a name="l00560"></a>00560 
<a name="l00561"></a>00561                     }
<a name="l00562"></a>00562 
<a name="l00563"></a>00563                   }
<a name="l00564"></a>00564 
<a name="l00565"></a>00565             <span class="keywordflow">else</span>
<a name="l00566"></a>00566                 {
<a name="l00567"></a>00567                 <span class="comment">//récupération des coordonnées où l&#39;on place la lettre</span>
<a name="l00568"></a>00568 
<a name="l00569"></a>00569                 terIndice_x=(<span class="keyword">event</span>.motion.x+50)/70;
<a name="l00570"></a>00570                 terIndice_y=(<span class="keyword">event</span>.motion.y-20)/70;
<a name="l00571"></a>00571 
<a name="l00572"></a>00572                 <span class="comment">// on met la lettre dans le terrain et on l&#39;affiche</span>
<a name="l00573"></a>00573                  <span class="keywordflow">if</span>(<a class="code" href="_chevalet_8c.html#aee4afe9754521b95427de6442d612383" title="fonction permettant de récupérer une lettre du chevalet">chevGetLettre</a>(pChev,indice_lettre)!=<span class="charliteral">&#39;\0&#39;</span>)
<a name="l00574"></a>00574                  {
<a name="l00575"></a>00575                      <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a6cb3433b8c5906839a6815d45499d493">terPositionValide</a>(pTer,terIndice_x,terIndice_y)==1)
<a name="l00576"></a>00576                         {
<a name="l00577"></a>00577                         nbLettrePose++;
<a name="l00578"></a>00578 
<a name="l00579"></a>00579                          <a class="code" href="_terrain_8c.html#a68db9dc6a45ee183163d27a17f6f169c">terSetXY</a>(pTer,terIndice_x,terIndice_y,pChev-&gt;tabLettres[indice_lettre]);
<a name="l00580"></a>00580                          SDL_BlitSurface(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[indice_lettre],NULL,pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>,&amp;position);
<a name="l00581"></a>00581 
<a name="l00582"></a>00582                         <span class="comment">// on stocke les coordonnées dans nos tableaux afin de faire des tests plus loin</span>
<a name="l00583"></a>00583 
<a name="l00584"></a>00584                         pTabX[nbLettrePose-1]=terIndice_x;
<a name="l00585"></a>00585                         pTabY[nbLettrePose-1]=terIndice_y;
<a name="l00586"></a>00586 
<a name="l00587"></a>00587                         <span class="comment">//on augmente le score en cours d&#39;un point</span>
<a name="l00588"></a>00588                         score++;
<a name="l00589"></a>00589 
<a name="l00590"></a>00590                          <span class="comment">//on supprime la lettre du chevalet pour que le joueur ne rejoue pas avec</span>
<a name="l00591"></a>00591                         pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">surface_chevalet</a>[indice_lettre]=<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="stringliteral">&quot;data/efface.bmp&quot;</span>);
<a name="l00592"></a>00592                         pChev-&gt;tabLettres[indice_lettre]=<span class="charliteral">&#39;\0&#39;</span>;
<a name="l00593"></a>00593                         }
<a name="l00594"></a>00594                  }
<a name="l00595"></a>00595 
<a name="l00596"></a>00596 
<a name="l00597"></a>00597 
<a name="l00598"></a>00598                SDL_Flip(pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>);
<a name="l00599"></a>00599                 }
<a name="l00600"></a>00600 
<a name="l00601"></a>00601 
<a name="l00602"></a>00602             }
<a name="l00603"></a>00603             }
<a name="l00604"></a>00604 
<a name="l00605"></a>00605             <span class="keywordflow">if</span>( event.type==SDL_MOUSEMOTION )
<a name="l00606"></a>00606             {
<a name="l00607"></a>00607                 <span class="keywordflow">if</span>( onclick==1 )
<a name="l00608"></a>00608                 {
<a name="l00609"></a>00609                     position.x = <span class="keyword">event</span>.motion.x;
<a name="l00610"></a>00610                     position.y = <span class="keyword">event</span>.motion.y;
<a name="l00611"></a>00611                 }
<a name="l00612"></a>00612             }
<a name="l00613"></a>00613 
<a name="l00614"></a>00614             <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( event.type == SDL_QUIT )
<a name="l00615"></a>00615                                 continu=0;
<a name="l00616"></a>00616 
<a name="l00617"></a>00617 
<a name="l00618"></a>00618 
<a name="l00619"></a>00619       assert( SDL_Flip( pSdlJeu-&gt;<a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a> )!=-1 );
<a name="l00620"></a>00620    } <span class="keywordflow">while</span>(continu==1);
<a name="l00621"></a>00621 
<a name="l00622"></a>00622 <span class="keywordflow">if</span> ( event.type == SDL_QUIT )
<a name="l00623"></a>00623 {
<a name="l00624"></a>00624      <a class="code" href="sdl_jeu_8c.html#a763c2b8804fdf21e1510312c319b5a52" title="procédure permettant de liberer une structure jeu">sdlJeuLibere</a>(pSdlJeu);
<a name="l00625"></a>00625     TTF_CloseFont(police);
<a name="l00626"></a>00626     TTF_Quit();
<a name="l00627"></a>00627     SDL_Quit();
<a name="l00628"></a>00628 
<a name="l00629"></a>00629 }
<a name="l00630"></a>00630 
<a name="l00631"></a>00631 }
<a name="l00632"></a>00632 
<a name="l00633"></a><a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">00633</a> SDL_Surface *<a class="code" href="sdl_jeu_8c.html#a20b4d1d7e2f45bbc4d5f5c18fffce8a2">SDL_load_image</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* filename )
<a name="l00634"></a>00634 {
<a name="l00635"></a>00635         <span class="comment">/* Temporary storage for the image that&#39;s loaded */</span>
<a name="l00636"></a>00636         SDL_Surface* loadedImage = NULL;
<a name="l00637"></a>00637 
<a name="l00638"></a>00638         <span class="comment">/* The optimized image that will be used */</span>
<a name="l00639"></a>00639         SDL_Surface* optimizedImage = NULL;
<a name="l00640"></a>00640 
<a name="l00641"></a>00641         <span class="comment">/* Load the image */</span>
<a name="l00642"></a>00642         loadedImage = SDL_LoadBMP( filename );
<a name="l00643"></a>00643 
<a name="l00644"></a>00644         <span class="comment">/* If nothing went wrong in loading the image */</span>
<a name="l00645"></a>00645         <span class="keywordflow">if</span> ( loadedImage != NULL )
<a name="l00646"></a>00646         {
<a name="l00647"></a>00647                 <span class="comment">/* Create an optimized image */</span>
<a name="l00648"></a>00648                 optimizedImage = SDL_DisplayFormat( loadedImage );
<a name="l00649"></a>00649 
<a name="l00650"></a>00650                 <span class="comment">/* Free the old image */</span>
<a name="l00651"></a>00651                 SDL_FreeSurface( loadedImage );
<a name="l00652"></a>00652         }
<a name="l00653"></a>00653 
<a name="l00654"></a>00654         <span class="comment">/* Return the optimized image */</span>
<a name="l00655"></a>00655         <span class="keywordflow">return</span> optimizedImage;
<a name="l00656"></a>00656 }
<a name="l00657"></a>00657 
<a name="l00658"></a>00658 
<a name="l00659"></a><a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">00659</a> <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a695e055ca801891bb79cc6f68ecbf2ae">SDL_apply_surface</a>( SDL_Surface* source, SDL_Surface* destination, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y )
<a name="l00660"></a>00660 {
<a name="l00661"></a>00661         <span class="comment">/* Make a temporary rectangle to hold the offsets */</span>
<a name="l00662"></a>00662         SDL_Rect offset;
<a name="l00663"></a>00663 
<a name="l00664"></a>00664         <span class="comment">/* Give the offsets to the rectangle */</span>
<a name="l00665"></a>00665         offset.x = x;
<a name="l00666"></a>00666         offset.y = y;
<a name="l00667"></a>00667 
<a name="l00668"></a>00668         <span class="comment">/* Blit the surface */</span>
<a name="l00669"></a>00669         SDL_BlitSurface( source, NULL, destination, &amp;offset );
<a name="l00670"></a>00670 }
</pre></div></div>
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